Milling simulation of bone shaped objectΒΆ

Link to Issue: https://github.com/ahundt/grl/issues/9

  1. Download the triangular mesh of the CT femur bone from: https://jh.app.box.com/s/n1vhute9sbxjkr5oowu60r13jldxrs5b

  2. Import the mesh using the V-REP tutorial: http://www.coppeliarobotics.com/helpFiles/en/importExport.htm

  3. Make sure the mesh is cuttable by: -In the “Scene Hierarchy” tab, double click on the shape icon (looks like a pear) next to the name

    of the imported mesh

    -Change to the “Common” section of the “Scene Object Properties” dialogue box that just appeared -Under “Object special properties”, select the “Cuttable” check mark

  4. Now the mesh can be moved into position for milling. Here is a simple tutorial for moving objects: http://www.coppeliarobotics.com/helpFiles/en/objectMovement.htm