3 package grl.flatbuffer;
     8 import com.google.flatbuffers.*;
    10 @SuppressWarnings(
"unused")
    11 public final class 
Frame extends Struct {
    12   public Frame __init(
int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; 
return this; }
    19   public static int createFrame(FlatBufferBuilder builder, 
double position_x, 
double position_y, 
double position_z, 
double orientation_x, 
double orientation_y, 
double orientation_z, 
double orientation_w) {
    22     builder.putDouble(orientation_w);
    23     builder.putDouble(orientation_z);
    24     builder.putDouble(orientation_y);
    25     builder.putDouble(orientation_x);
    27     builder.putDouble(position_z);
    28     builder.putDouble(position_y);
    29     builder.putDouble(position_x);
    30     return builder.offset();
 static int createFrame(FlatBufferBuilder builder, double position_x, double position_y, double position_z, double orientation_x, double orientation_y, double orientation_z, double orientation_w)
 
Vector3d position(Vector3d obj)
 
Vector3d __init(int _i, ByteBuffer _bb)
 
Quaternion orientation(Quaternion obj)
 
Quaternion __init(int _i, ByteBuffer _bb)
 
Frame __init(int _i, ByteBuffer _bb)